I did enjoy the Hazard cards from Dreadfane, they gave a new dimension and forced you to think on your feet outside of thinking about how your deck works and how you use your deck in conjunction with your warband, as some cards can throw a spanner in the works into an essential strategy you normally use, or a move you’re thinking of making in the next round.

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I’m forever worried that pictures taken on my phone will vanish. So here are a load of stuff I’ve painted which I, as of yet, have not been bothered to put on as a single post…


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Legends whisper about a dark part of the Doomruin, hidden deep within the Beastgrave, which was previously impassable due to crystallised Amberbone encasing it and all passages into it. However something has stirred within the mountain and what was once hidden has now been unlocked…

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Not everyone who enters Doomruin wishes to establish some sort of dominance, there are those who seek to restore order whilst they accomplish their goals of escape…

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As foretold another totally legit warband has been revealed in the totally legit world of Warhammer Underworlds: Doomruin,  the history of which was revealed previously…

There are some beings who dwell in the Doomruin believing it is their entitlement to do so. On one hand some prefer the darkness compared to the white amberbone lights of the city, and the solitude the reputation the castle commands. Others consider it their palace to which they have control of the metropolis below, seeing them as cattle they can control at will, the Crimson Court are example of the latter…

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This is mainly here so I have somewhere safe to reference these cards that I made. As they’re either buried under a mass of Facebook posts, or involve lots of scrolling on my phone.

01 arch uninspired

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The battle raged on, another day in Beastgrave, or maybe night, with only fire, the dull glow of amberbone and other jewels, all sense of time is lost. Skaeth’s Wild Hunt clashing against Grashrak’s Ravagers*, not for the first time. The focus of today’s skirmish, a small collection of relics collected by someone who was no longer there. Grashrak was only concerned with their value and destructive capabilities, Skaeth hoped to study the artefacts to discover the way to break into the heart of Beastgrave, dispel the Katophrane curse and halt it from spreading across the realms.

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The Silent People were not known for their skills of negotiation, nor diplomacy, their penchant for expression was in their artwork, vague scribbles can be found etched in the walls of Beastgrave. Not entirely appealing to modern eyes, these crude drawings were speculated that the artist was hoping to appease the spirit they believe resides in the mountain, or the mountain itself.

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After the amazing success of the Shadewyrm, it’s now time for another amazing game mode. I know it was successful because no one has come back with any negative feedback. There hasn’t been any other feedback either, but I’m sure we can all agree I’ve always been a very positive person who always looks for the upside of things.

S Sent uninspired

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No one really remembers what the Shadewyrms were originally called. The Katophranes that remember them as mere worms don’t really care, those that were responsible for what they became following Nagash’s curse pretend not to know, possibly out of shame, or just plainly refuse to tell. Fragments of records found around the City of Shadespire show these worms being much smaller, able to spit an acid to burn through organic matter, although relatively harmless to humans. They would eat for about a week, then slept for weeks, maybe months before waking to feed again…

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