Archive for June, 2013

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After my previous encounters with the Mario vs. Donkey Kong series, I looked forward to this instalment. Looking at the screenshots an uneasy feeling crept over me. The whole floating blocks idea seemed off with the feeling of the original gameplay. I put it down to Nintendo wanting to have stuff at an angle so they can show off the 3DS’ three dimensional prowess.

 CTRP_MarioAndDK_scrn01_Ev04 (more…)

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