Archive for June, 2014

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Tonight at a nicely attended Antenna in Nottingham, the crowds gathered to see which games made the shortlist for the coveted GameCity Prize, given to games which demonstrate what’s brilliant and interesting about games which make them stand out from other titles.

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Back to the world of alternative interpretations of world building we go. We’ve had a general-ish chat with lots of piccies, a nice glimpse into stop motion animation and now it’s the turn of the mutilated tree – Paper and card, and how it is used to make a unique-esque world for us all to immerse ourselves.

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