Archive for the ‘3DS’ Category


Here is a review I managed to cobble together for the delightful website N-Europe. Apologies for the quality of the screens, there aren’t many about it seems.


Read the rest of the review at


There is an element of uncertainty with regards to what is considered to be a step forward for the RPG genre, as it feels to me that every angle has been tried. What seems to be needed in order to stand out is either to be a part of an established series, such as the Final Fantasy or the Tales franchises, or have an already established hook, such as Kingdom Hearts that went down the Disney route. Bravely Default however, has neither of these, yet it still manages to stand out rather spectacularly…

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Ever wanted to own a farm? Don’t lie, of course you have. The only downside is that it’s a lot of work. Luckily the famous Harvest Moon series has been with us since 1996 and can give us a sense of the experience for a fraction of the work.

flowers copy



It’s not really safe for Peach to stay in the Mushroom Kingdom anymore, or go on holiday, or make royal visits. In fact, it’s probably best she be locked up for all eternity or at least given some more basic fighting training so she can use some of her Super Smash Bros. moves to evade being abducted. Having Toadsworth as your escort isn’t deterring anyone anymore.

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After my previous encounters with the Mario vs. Donkey Kong series, I looked forward to this instalment. Looking at the screenshots an uneasy feeling crept over me. The whole floating blocks idea seemed off with the feeling of the original gameplay. I put it down to Nintendo wanting to have stuff at an angle so they can show off the 3DS’ three dimensional prowess.

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Many gamers enjoy the complicated mechanics which many games these days offer, with every button on the controller given a specific use. There are, however, those games which do not need all those buttons and a huge catalogue of button combinations to be a good game. Code of Princess is such a title.

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Castlevania LoSMoF

The second title in the reboot of the Castlevania franchise, Lords of Shadows: Mirror of Fate is set 25 years after the original Lords of Shadows released on Playstation 3 and Xbox360 in 2010. Published by Konami and developed by Spanish company Mercurysteam, this once again finds the Belmont family and the forces of Darkness sparring against each other in a selection of creepy locations.

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