The Silent People were not known for their skills of negotiation, nor diplomacy, their penchant for expression was in their artwork, vague scribbles can be found etched in the walls of Beastgrave. Not entirely appealing to modern eyes, these crude drawings were speculated that the artist was hoping to appease the spirit they believe resides in the mountain, or the mountain itself.
Archive for the ‘Feature’ Category
Warhammer Underworlds – The Amber Army
Posted: March 29, 2020 in Board game, Feature, Games Workshop, Shadewyrm, Tabletop, Underworlds, Shadespire, WarhammerTags: Amber Army, Amberarmy, Amberbone, Ambermancer, Beastgrave, Derek, Dreadfane, Nightvault, Variant, Wheatley
Underworlds Beta: Shadewyrm v 1.0
Posted: August 16, 2019 in Board game, Feature, Games Workshop, Ramblings, Shadewyrm, Tabletop, Underworlds, Shadespire, WarhammerNo one really remembers what the Shadewyrms were originally called. The Katophranes that remember them as mere worms don’t really care, those that were responsible for what they became following Nagash’s curse pretend not to know, possibly out of shame, or just plainly refuse to tell. Fragments of records found around the City of Shadespire show these worms being much smaller, able to spit an acid to burn through organic matter, although relatively harmless to humans. They would eat for about a week, then slept for weeks, maybe months before waking to feed again…
Feature – The Jeremy Kyle Drinking Game!
Posted: January 15, 2016 in FeatureTags: Derek Wheatley, Drinking Game, Jeremy Kyle
At 5am when I wake up before work the only thing on the telly is the Jeremy Kyle Show, a show which I tolerate because it’s rather fascinating as to the sort of people who go on this show for similar reasons. You can’t help but wonder where they get these people from, even bordering on questioning its legitimacy. As I continued to watch it with my morning cup of tea I started to notice little consistencies between each show. Whenever I mentioned these to people no one seemed to notice. I can only deduce that as a Media Studies Graduate that I have developed a keen sense of noticing patterns in TV and films. I’m in around £14,000 worth of debt and now finally it’s paid off. Now I’ve compiled a list, for you, the clueless observer. It’s not your fault if you haven’t noticed these before; you didn’t pay for the knowledge ¬_¬
Video Gains: A Man’s Guide for Game Music at the Gym Part 2
Posted: October 30, 2015 in FeatureTags: Courtesy, Crash Bandicoot, Derek Wheatley, gains, gym, Hog Wild, Mario Golf Toadstool Tour, Peach's Castle Grounds, Portal 2, super hexagon, video game, Whole Hog
Naturally there are more ch00ns out there from games for you to get your gains on to. I couldn’t stop at the ones provided, and let us be honest, why would I? You can’t always work out to four songs. People need variety at times. I go through periods of obsession where I get so caught up in a couple of songs that I listen to them constantly until I get tired of them. Currently it’s a lot of The Offspring songs. Anyways, on to the gains.
Video Gains: A Man’s Guide for Game Music at the Gym
Posted: October 5, 2015 in FeatureTags: Courtesy, Crash Bandicoot, Derek Wheatley, Duck Tales, gains, gym, Hog Wild, Mario Golf Toadstool Tour, Mario Kart, Peach's Castle Grounds, Pokémon, Portal 2, Stealth Inc, super hexagon, video game, Whole Hog
Ever since a Pure Gym opened rather close to my work, I’ve tried to attend at least thrice a week. It normally goes down to twice depending on bothered I can be and whether I brought my gym attire with me. Some people I know like to go to the gym together so they can spot each other and probably have a nice chat about the weather as they’re pumping iron. Personally I like to gym alone. Headphones in and let the melody dictate my pace. During some tracks I found myself going at a leisurely pace when the melody wasn’t that fast, but as the tempo kicked up my speed increased. Here shall be the archive of video game tracks that have found their way into my ears during a workout, updated whenever I find a new one, with some potential advice.
Many names for machines/equipment may not be their actual names, just what I call them in my head.
Oh, I also know bugger all about music.
Do excuse the past tense this article may contain. It was written and went online yesterday before the establishment opens. But the rest of the information is gold. Trust me.
Read the whole article at indiehaven.com
GameCity9 – “Dear Diary: Autobiographical Game Design and You” with Christos Reid
Posted: October 27, 2014 in Feature, GameCity, IndieTags: Autobiographical, Christos Reid, Dear Mother, Depression Quest, Derek Wheatley, Dys4ia, Failnaut, gamecity, GameCity9, Mainichi
Christos Reid, a former games journalist turned games creator of Failnaut (“Boldly fucking things up where no one has ever fucked things up before”) gives a talk about how you can make an autobiographical game without losing the game portion, and still make people understand the issue.
Feature – GameCity Prize 2014 Shortlist Revealed!
Posted: June 26, 2014 in Feature, GameCityTags: Animal Crossing, Brothers, gamecity, Gone Home, GTA V, Kentucky Zero, Papers, Please, Prize, Tale, Two Sons
Tonight at a nicely attended Antenna in Nottingham, the crowds gathered to see which games made the shortlist for the coveted GameCity Prize, given to games which demonstrate what’s brilliant and interesting about games which make them stand out from other titles.
Feature – GameCityNights – Season 5 Episode 4
Posted: June 23, 2014 in Feature, GameCityTags: Derek Wheatley, gamecity, iain simons, Katherine Bidwell, Lume, Lumi, Lumino City, State of Play Games
Back to the world of alternative interpretations of world building we go. We’ve had a general-ish chat with lots of piccies, a nice glimpse into stop motion animation and now it’s the turn of the mutilated tree – Paper and card, and how it is used to make a unique-esque world for us all to immerse ourselves.
Feature – GameCityNights – Season 5 Episode 3
Posted: May 28, 2014 in Feature, GameCityTags: gamecity, gamecitynights, kerry dyer, sma, stop motion animation