Archive for the ‘Indie’ Category

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Do excuse the past tense this article may contain. It was written and went online yesterday before the establishment opens. But the rest of the information is gold. Trust me.

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Read the whole article at indiehaven.com

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Review: Belladonna

Posted: March 28, 2015 in Indie, Reviews

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Belladonna advertises itself as a game about reanimated corpses and morality. Whilst the former is undeniable, the latter is something which one can take with a pinch of salt in its interpretation. I’ll come back to this bit later…

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Read the rest of the review at indiehaven.com

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I almost never wrote this review. The original beta I was given to play crashed after a nice amount of progress on two occasions. Although third time is apparently the charm it wasn’t something I was willing to risk my time on…

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Read the rest of the review at indiehaven.com

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The first thing you may think when playing Super Win the Game is “pure plagiarism.” The sprites seem pulled from the source game – they have been subtly altered so they aren’t sprite copies, but the inspiration is obvious. Super Win borrows environments and elements from several well-known games.

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Review – The Last Federation [PC]

Posted: December 29, 2014 in Indie, PC, Review

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Seeing the trailer for The Last Federation filled me with excitement. Seeing a diverse space world of nations going at it, while not new, seemed refreshing based on the gameplay. However I feel I may have hyped myself up too much for this.

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At GameCity’s future headquarters we all sat with baited breath. We’ve known the nominations for some time. We’ve known the Jury for some time. The Jury and the nominations have had some time to get to know each other a little better, to decide who is worthy of winning the 2014 GameCityPrize… AND THE WINNER IS…

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Christos Reid, a former games journalist turned games creator of Failnaut (“Boldly fucking things up where no one has ever fucked things up before”) gives a talk about how you can make an autobiographical game without losing the game portion, and still make people understand the issue.

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