Archive for October, 2014

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At GameCity’s future headquarters we all sat with baited breath. We’ve known the nominations for some time. We’ve known the Jury for some time. The Jury and the nominations have had some time to get to know each other a little better, to decide who is worthy of winning the 2014 GameCityPrize… AND THE WINNER IS…

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Christos Reid, a former games journalist turned games creator of Failnaut (“Boldly fucking things up where no one has ever fucked things up before”) gives a talk about how you can make an autobiographical game without losing the game portion, and still make people understand the issue.

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